![]() ![]() For example, if a mission goal requires 30 canisters of Salt to be completed, it is important to know that a single Salt Mine produces 12 salt canisters in one year when it has all workers it requires, so to reach the production goal would require 3 salt mines at full capacity to pass the goal. These require the knowledge of how much of a raw material can be produced by a single raw material building. ![]() Take note of any "production" mission goals. In many cases, it is impossible to build monuments straight away in any case. Take note of any key points, such as invasions or monuments, as these should factor into how you build your city.ĭue to changes in how monuments are built, a large amount of workers are needed to build many of the monuments in the game, requiring large cities. More often than not, the briefings give a very clear picture to completing the mission and the kind of events that you are liable to see in each mission. I recommend switching to Very Hard if you are needing a challenge. While this isn't as hard as Very Hard difficulty, missions still have randomness and unscripted invasions are still liable in Hard, though not to the extent seen at Very Hard. I recommend all new players to play on Hard difficulty. On Normal difficulty or less, there is no challenge whatsoever in playing the campaign and invasions are practically non-existent, save for those that have been scripted into missions by the mission developer. The game engine is very advanced and is, what I would call, adaptive to your gameplay. ![]()
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